Second play, this time it actually worked huzzah! Watch Jam Game Queue + Random Jam Games | !submit !queue from MrJoshuaMcLean on www.twitch.tv
Here comes "Arson Tower"
Engine: Clickteam Fusion 2.5 Developer
Submission for Weekly Game Jam - Week 89
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Good start and cool graphics but gameplay has some issues. First it doesnt feel really dynamic because enemies move too slow and not smooth. Also its better to make enemies spawn in timed waves so it makes player do stuff quicker.
This game is off to a good start, artwise. I feel that this spritework is very nice and polished, and extra details such as animation or if supported by clickteam, squash and stretch can add a lot of polish. When the monsters die, think of adding some small details like adding particle explosions, and having those particles stick to the surfaces for 10 - 15 seconds for extra. Screen shake can also be considered, and for 8 bit or 16 bit sfx, you can look towards chiptone for those type of sounds.
Please check this video out by blackthornprod for an example of what I am trying to describe.